Fudge Sunday - Gaming, Healthcare, and Convergence

by Jay Cuthrell
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Start the week more informedThis week is going to be about gaming, healthcare, and convergence.

Let’s examine topics from edge to core to cloud and all points in between.

Mark your calendars…

If you enjoy this issue, I’ll be providing a summary of sorts in the near future. On August 18th, I’ll be speaking about multi-cloud data services patterns within gaming and healthcare, convergence, and the world of AR / VR in our future.

Where? Here: IT Renovation DayWhere? Here: IT Renovation Day

I’ll be speaking from 12:36-1:08PM

Along the way, we’ll share successful data first strategies in the Edge, Core, Cloud, and all points in between.


Speaking of all points in between…

Recap from last week…

Finishing up the five part series was rewarding.

A song, lyric, and tweets to connect it back to the edge, core, and cloud.

A 5 part series on Fudge Sunday


This week we’re going to revisit an old idea, gaming and healthcare. The difference this time is we’ll pass this idea through the lens of convergence.

Gamification of Healthcare

To be clear, gamification of healthcare is not a new fusion. Yes, we’ve come a long way since wacky doctor’s game.

Operation Game Commercial 80sOperation Game Commercial 80s

In the present and the future, buzz sounds move to buzz words and the buzz of funding. So, let’s consider a few things in gamification of healthcare.

As society comes to value digital transformation, it is natural that digital health will fuse information and education through the use of technology. That means from treatment to diagnosis to outcomes and lifelong wellness, the use of games in a healthcare related setting is a trend that will continue to develop.

Side note: When I first started reading sources to get this issue compiled, my brain could not resit the pun: Ready Payor One?

(a bit of US healthcare humor)

Training Health Science Models through Gaming

Moving on from battery powered board games, there are clear examples where doctors will benefit from better training both in models, collaboration, and innovations discovered through gaming platforms themselves.

Surgical simulation

What happens when surgical training embraces all the benefits of modern technologies?


Collaborative surgical training

What happens when surgical training becomes a multiple user platform where doctors can safely perform simulated surgery using modern web conference and gaming technologies?


VR/AR Gaming in healthcare training

What happens when VR/AR gaming comes to the classrooms for health professionals seeking the most advanced education possible?


Therapeutic Gaming

For many, playing games at home fits on a spectrum of relaxing to stimulating to exhilarating. So, it’s not a huge leap of logic to assume there are therapeutic gaming applications being explored.

Stream for Mott: Therapeutic Gaming at C.S. Mott Children's HospitalStream for Mott: Therapeutic Gaming at C.S. Mott Children’s Hospital

Health Outcome Scenario Games

Continuing on the trend of games, there are lifecycle considerations in the overall healthcare experience. Outcomes or outcome-driven thinking has become more pervasive in US healthcare.

Indeed, some would argue that gaming and healthcare application of gaming has become, well, serious. As it turns out there is a group that embraces this trend: IEEE Serious Games and Applications for Health or SeGAH for short.

About SeGAH...About SeGAH…

The 9th International Conference on Serious Games and Applications for Health, SeGAH 2021 took place just last week. So, this is a good website to bookmark for later.


Wayback moments…

Side note: 20 years ago I was flying around in private planes to meet with CIOs of healthcare institutions. This was to learn from them and to combine knowledge about what is possible.

The backdrop for these healthcare IT leadership meetings were the first wave of .com and technology innovations were just beginning to impact healthcare IT. Modern advances in Information and Communications Technology (ICT) was transforming expectations with each passing day.

Now let’s take a look at recent gaming industry and healthcare industry trends through the lens of Techmeme history.

It’s all fun and games…


Expansion into gaming will start with mobile games



$113M Series C for interactive live gaming events



Game developers can now monetize in game ads


Modern Times Group

Acquired Indian startup PlaySimple for ~$360M



Xbox Cloud Gaming available in 22 countries



Q1 Gaming revenue of $2.76B, up 106% YoY


Healthy, wealthy, and wise…


Uses AI to automate data processing for healthcare payers and providers…

Raises $45M Series B



Buys Patientco for $450M



Uses AI to improve healthcare operations and communication between hospitals and insurance companies…

Raises $75M



Is building a service for healthcare to digitize the entire patient care journey…

Raises $50M Series B



AI bots to automate healthcare administrative tasks…

Raises $400M



Software for scheduling, clinical documentation, and billing for home and community healthcare providers…

Raises $225M CAD Series D


Booz Allen Hamilton

Acquires Liberty IT Solutions for $725M



Partners with US hospital chain HCA Healthcare to develop algorithms to improve operating efficiency, monitor patients, and guide doctors’ decisions



VP of Reality Labs Partnerships is leaving to explore the healthcare tech space



Data analytics validating real-world evidence for treatments…

Raises $110M Series C


Florence Healthcare

Automation and management of clinical research paperwork…

Raises $80M Series C



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